Shambling zombies are terrifying when you, the player, are also shambling. ![]() Playing the original Resident Evil without “tank controls” feels freeing and “normal,” but exposes how the game was balanced around players being slow, too, and is less itself in the process. Like Kasavin noted, Metroid Prime is not a shooter, and its controls were a choice made to reflect its design ethos. It’s reflectively tempting to call what happens next a “problem,” because what the modern controls expose is what Metroid Prime is at its core: an adventure game. It’s possible to play this version with the original controls, but most people, myself included, will find that feels too awkward and play with the greater liberation of movement with the updated options. ![]() It was possible to hold a button and look around, but this also made Samus’ feet turn into cement, as players could not freely move and look around simultaneously. Metroid Prime followed in the footsteps of Ocarina of Time, ditching aiming for lock-on. A “remake” is likely more ambitious, and may alter existing levels and systems, or introduce brand-new ones. A “remaster” is likely a visual update with some quality-of-life improvements to reduce friction from playing it in a modern context. When I interviewed several developers working on Capcom’s update to Resident Evil 4, which launches later this week, they specifically told me the project was a “remake.” The terms set expectations. Nintendo labeled this a “remaster,” not a “remake.” The terms are arbitrary but important. There is nothing else to scratch the itch of Metroid Prime except more Metroid Prime, and it’s what makes revisiting the game curious and rewarding, because it feels like playing it for the first time all over again. Instead, Metroid Prime, with its focus on patient and sometimes purposely frustrating exploration over all else, stands alone. Metroid Prime is broadly recognized as a masterpiece, but in its wake, we have not been flooded with dozens of imitators. Kudos for not just reviving a classic game for modern hardware, but making it even more memorable.A huge reason people clamored for Nintendo to revisit Metroid Prime, whether through a re-release or a new game, is because to this day, Metroid Prime feels wholly unique. Metroid Prime: Remastered is a near perfect game, without question, that delivers plenty of thrills and some chills, while roaming around Tallon IV. There are plenty of jump scares, especially when roaming dark corridors.Ĭombat is pretty straightforward but sometimes requires you to figure out the best tactic and/or weapon, by studying your foe's movements, and seeing any patterns or weaknesses (and also leveraging the environment, too). Outdoor levels often have platforming elements, requiring well-timed jumps and swinging from grappling hooks, while several indoor levels require Samus to roll into a ball to access new places. So much of the world you're on, Tallon IV, can be scanned with your visor, which is then added to the encyclopedia for fans to read through, if desired, plus the color-coded 3D mini-map can be studied, rotated, and zoomed in and out, to find new areas to explore, power-ups and other items to gather, and save stations to lock in your progress. The haptic feedback is cleverly programmed to accentuate big moments during combat, making large bosses appear even bigger or highlighting a short cutscene sequence with a well-timed vibration. The moment you start the game, you can see - and feel - what kind of a ride you're in for. The only thing that would make Metroid Prime: Remastered any better is extra content not found in the original or adding multiplayer support. Sure, Metroid Prime: Remastered builds upon an already stellar 21-year-old game, but the improvement in graphics and music, as well as controls - including support for dual-stick navigation and aim - makes an awesome game an even more extraordinary interactive entertainment experience. ![]() Between its thoughtful level design, responsive controls and high production values, this is a "must play" for fans of first-person shooters.
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